Each gun canįullscr ( bool or None) – Create a window in ‘full-screen’ mode. Ĭolor ( array-like of float) – Color of background as list or single value. Pos ( array-like of int) – Location of the top-left corner of the window on the screen. Size ( array-like of int) – Size of the window in pixels. See further downįor a list of attributes which can be changed after initialization These attributes can only be set at initialization. Project (we won’t be fixing pygame-specific bugs). Pygame may still work for you but it’s officially deprecated in this ![]() The GLFW backend is a new addition which provides most of the same featuresĪs pyglet, but provides greater flexibility for complex display To specify which screen to use (if more than one is available, duh!) and The pyglet backend allows multiple windows to be created, allows the user Used to set up a context in which to draw objects, Window ( size = (800, 600), pos = None, color = (0, 0, 0), colorSpace = 'rgb', backgroundImage = None, backgroundFit = 'cover', rgb = None, dkl = None, lms = None, fullscr = None, allowGUI = None, monitor = None, bitsMode = None, winType = None, units = None, gamma = None, blendMode = 'avg', screen = 0, viewScale = None, viewPos = None, viewOri = 0.0, waitBlanking = True, allowStencil = False, multiSample = False, numSamples = 2, stereo = False, name = 'window1', checkTiming = True, useFBO = False, useRetina = True, autoLog = True, gammaErrorPolicy = 'raise', bpc = (8, 8, 8), depthBits = 8, stencilBits = 8, backendConf = None ) ¶ ![]() A class representing a window for displaying one or more stimuli.
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